Why does working under contraints often foster creativity and innovation?
Posted: Tue Jun 17, 2025 6:35 pm
I noticed quite often on others (and I did on myself) that people who work under constraints or certain limitations seem to be more capable of innovative solutions than those who seem to possess a sort of "universal toolbox" to choose from. What is the reason for that? And in what way could this relate to certain epistemological models? (e.g. anthroposophy, transcendental philosophy (Kant), etc) Is working under constraints a good thing or a bad thing according to them? Certain philosophies uphold the doctrine that constraints are necessary, not (only) because they are necessary by principle (such as what Kant claims, with the noumenon), but also because they foster creativity or spark innovation in general. Thus, some argue, it's wise to have such contraints in place because it allows us for more innovative solutions or creative expressions of art if we, somewhat, limit ourselves, even if those constraints actually might not even truly exist or are self-imposed. So, certain contraints aren't technically ontological contraints as in, that they truly exist and limit our cognition, but that they serve a more pragmatic purpose. Yet, some other philosophies would argue harshly against such self-imposed constraints and they similarly would argue that having no such contraints would actually foster creativity and innovation. From my, personal observation and experience, it feels like the former seems to be more true. Constraints foster innovation and creativity. What to make out of this? In a more general term, this is often called "Paradox of Choice" (or "overchoice") or "blank canvas dilemma": The large variety of options available seems to be detrimental to decision-making processes, which often results in a sort of "paralysis" (making no choice or, in creative manners, "not even know where to start").
To give a simple example of this (in an educational manner) is, say, the re-creation of logical gates in Minecraft without using redstone and only water, fence gates and the minecart. What seems to be an impossible feat, is possible, but requires some pretty head-wrenching creative solutions. (The most complex probably being the XOR Gate) Obviously, building a XOR gate using redstone is not all that complicated. But using only fence gates, water and a minecart is not easy at all. It also requires that you truly work the XOR concept in general, such that you actually understand what it does and thus can re-create it in different frameworks that do not involve redstone. (such as with fence gates)
Another example, I can think of right now, is that of system architecture. In one of our practical lessons (I'm studying Computer Science) we're inclined to build certain logical circuits, and finite-state machines from simple gates (yes, very reductionistic, but that's how it is here). We use a digital circuit board with pre-built components. Some of the exercises involved building a full-adder, or a multiplexer without using certain pre-built components. Surely, having a pre-built XOR gate would make it much easier to build the full-adder, but instead, we had to build it ourselves with only the components available (a self-imposed constraint, so to speak). The solution was that using NAND gates can be arranged in such a way that we can functionally build a XOR gate from it. The solution was creative, and it also helped me to strenghten my understanding of how the entire thing works which I wouldn't have gotten if I had simply took the pre-built XOR gate.
So, apparently, constraints do foster creativity, innovation and more understanding. So, what does that mean? I noticed the same, epistemologically, with the noumenon, the thing-in-itself. I am aware that this constraint is self-imposed. On the other hand, I notice that operating under that self-imposed constraint fosters creative solutions. Yes, it makes things 'harder' while leaving these constraints aside would make it a lot easier. It's hard to explain this, but basically it's like this: If I have a spiritual experience, I can operate within the constraints, I purposefully reject myself accessing "immediate knowledge" of that thing. Because if I do it intuitively, I "understand" it, but only in a non-sequential way. It feels all-encompassing. It's like listening to a lecture, taking it all in. This, I end up having trouble truly explaining it to others or applying it, because even though I seem to "know", I don't really know in such a way that I could say "I understand this". However, if I constrain myself, refuse to do it intuitively, I do notice it is a lot harder, yes. But, I do understand it, fully and am able to apply it practically and foster more creative solutions. But this seems to be going against what anthroposophy and other models stand for. Or maybe I am applying it wrong. Maybe someone here has some ideas, explanations and possibly solutions to what I've explained. Additionally, here's a link that talks about this topic as well.
https://www.thoughtlab.com/blog/the-cre ... park-inno/
To give a simple example of this (in an educational manner) is, say, the re-creation of logical gates in Minecraft without using redstone and only water, fence gates and the minecart. What seems to be an impossible feat, is possible, but requires some pretty head-wrenching creative solutions. (The most complex probably being the XOR Gate) Obviously, building a XOR gate using redstone is not all that complicated. But using only fence gates, water and a minecart is not easy at all. It also requires that you truly work the XOR concept in general, such that you actually understand what it does and thus can re-create it in different frameworks that do not involve redstone. (such as with fence gates)
Another example, I can think of right now, is that of system architecture. In one of our practical lessons (I'm studying Computer Science) we're inclined to build certain logical circuits, and finite-state machines from simple gates (yes, very reductionistic, but that's how it is here). We use a digital circuit board with pre-built components. Some of the exercises involved building a full-adder, or a multiplexer without using certain pre-built components. Surely, having a pre-built XOR gate would make it much easier to build the full-adder, but instead, we had to build it ourselves with only the components available (a self-imposed constraint, so to speak). The solution was that using NAND gates can be arranged in such a way that we can functionally build a XOR gate from it. The solution was creative, and it also helped me to strenghten my understanding of how the entire thing works which I wouldn't have gotten if I had simply took the pre-built XOR gate.
So, apparently, constraints do foster creativity, innovation and more understanding. So, what does that mean? I noticed the same, epistemologically, with the noumenon, the thing-in-itself. I am aware that this constraint is self-imposed. On the other hand, I notice that operating under that self-imposed constraint fosters creative solutions. Yes, it makes things 'harder' while leaving these constraints aside would make it a lot easier. It's hard to explain this, but basically it's like this: If I have a spiritual experience, I can operate within the constraints, I purposefully reject myself accessing "immediate knowledge" of that thing. Because if I do it intuitively, I "understand" it, but only in a non-sequential way. It feels all-encompassing. It's like listening to a lecture, taking it all in. This, I end up having trouble truly explaining it to others or applying it, because even though I seem to "know", I don't really know in such a way that I could say "I understand this". However, if I constrain myself, refuse to do it intuitively, I do notice it is a lot harder, yes. But, I do understand it, fully and am able to apply it practically and foster more creative solutions. But this seems to be going against what anthroposophy and other models stand for. Or maybe I am applying it wrong. Maybe someone here has some ideas, explanations and possibly solutions to what I've explained. Additionally, here's a link that talks about this topic as well.
https://www.thoughtlab.com/blog/the-cre ... park-inno/